Monday, March 12, 2012

DICE 2012 GAME JAM WHAT WAS REMOVED FROM SKYRIM.

Todd Howard creative director of Bethesda showed us some features that were made but were not included in Skyrim, These features would make Skyrim 10 times better....why weren't they included?? Is Bethesda planning to release them as DLC? Here is what was made one week before Skyrim's release but wasnt included in the game: Seasonal Foliage, Flow based water shader, SPEARS, kill-cams for magic and bows, Water Arrows, Assassins vision, Guards relight darkened areas, Paralysis Runes, Dungeon enhancements like hanging structures and moving platforms, Water currents in dungeons, Dark dungeons, New follower commands, Favorites for followers, Child Adoption, The ability to build your own home!!, a skeletal butler, Spell Combinations, Goblins, A high level Draugr, Waygate fast-travel, New mounts, Mounted combat, Dragon Mounts, A soulbug familiar, Kinect shouts, Ambient occlusion, Enhanced underwater visuals, Footprints on snow, Verlet Surfaces for non-rigid objects, a fat giant, ice and fire arrows, Werebear, Lycanthropy perk tree, Vampire Feeding, the ability to become a flying vampire lord!!!, Vampire imp minions, other animations for mudcrabs and a giant mudcrab. And dont forget that all this was just a taste, that means that Bethesda created more and better things.

Here is a video of  DICE 2012 when Todd Howard showed us all these....

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